The game was shown for the first time at the 2007 E3 Expo with an Xbox 360 demo. The follow-up has stayed in F.E.A.R.'s existing universe, retaining the original storyline and characters, although it doesn't recognize the events of F.E.A.R. title rights back to Monolith, and the game was then officially dubbed F.E.A.R. expansion packs led them to sell the F.E.A.R. However, poor sales of Vivendi's F.E.A.R. The three top choices were "Dark Signal," "Project Origin," and "Dead Echo." It was revealed the "Project Origin" had the most votes, and the game was then officially titled Project Origin. During that time, a contest was held by Monolith asking fans to name the new sequel, allowing voters to submit choices, three of which were then chosen to be voted on. 2 was initially only called Project Origin, due to Monolith having lost the rights to the F.E.A.R. In the sequel, the repercussions of Project Origin are only beginning to unravel." - F.E.A.R. The architect of Project Origin, Harlan Wade, used his daughter in a horrific experiment which turned her into the monster that we see in the first game. The second submission of the contest was Project Origin, so we have had the name rattling around in our heads right from the beginning Project Origin is a natural fit for the title of the sequel because it is the Armacham program from which all of the trouble in the game world originates. We received over 400 submissions containing Origin in the name. We've added several custom model additions for it.Development "'' Project Origin is a strong fan and developer favorite. HH-60M : MEDIVAC used across the world, it often flies under DUSTOFF. We've added fireable missiles that you can shoot from the EFB. MH-60M DAP : Used by 160th SOAR, this has numerous external upgrades. + Incorporated new rotor model and textures + Added maintenance decals throughout the external model + Incorporated "decal" based liveries for maximum performance One of the few aircraft with a functional HMD Has numerous pages including a functional browser and map. Referenced with real-world documentation, has PFD and EICAS + Cockpit shell "watertight" with exterior + Added user-controllable door shields for use when doors are removed + Added autopilot functions/displays (Mostly INOP due to sim limitations) + Added emissive textures to cockpit panels + Re-made sound system from the ground up + Added visual effects to the machine guns, flares, and water drops. Join my discord, where you can get direct support from me and the community, and get access to beta builds faster.įor startup, installation, and general questions please check out our website: Community/deltasimulations-uh60/Aircraft.Ĥ) For support requests join the Delta Simulations discord Make sure to delete any existing builds and that your Aircraft folder is located at. Please familiarize yourself with it in order to get the best experience.Ģ) MAKE SURE THAT YOU HAVE STARTED THE AIRLANDFS APPLICATION BEFORE YOU ATTEMPT TO TAKE OFF.ģ) If your aircraft is not showing up in the aircraft selection menu, you have not properly installed it. Join our discord for faster troubleshooting and previews of upcoming featuresġ) Nearly all of the electrical and system controls are located on the overhead panel.